Sunday, August 28, 2011

simple description of combat turn

it seems to me that my description of taking a combat turn (i.e. shooting) is too complex.  for my example i used the most complicated situation possible in order to illustrate all variables.  but basically, this is what you do EVERY time you shoot a weapon (i havent designed melee or handto hand attacks yet but i plan on them being almost identical) 

ACCURACY ROLL: 
roll a D6 + total accuracy score (accu STAT +/- weapon modifiers +/- position modifiers +/- misc modifiers)  against the targets total vulnerability score (dodge STAT +/- position modifiers +/- stance modifiers)

IF it is a HIT (attacker total roll equal to or greater than target's) then.....

HIT LOCATION ROLL: 
roll a D10 and compare the result to the hit chart for the type of target you are shooting ( non-humanoid monsters have different body layouts than humanoids and there for there might be different body parts possible to hit)

after you determine the body part than was hit, it is time to do the final roll....

DAMAGE ROLL: 
simply roll a D12 (add any pertinent modifiers) and compare the result to the damage chart for the weapon used.  deduct the full amount of hit points from the target unless the body part hit is wearing armor, in which case the armor absorbs the portion of damage listed on its description card.  apply any appliciple wounds from the damage chart to the target body part as well, unless they too are absorbed by the armor. 

FAIRLY SIMPLE EH?

ACCURACY ROLL
HIT LOCATION ROLL
DAMAGE ROLL


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