Monday, August 8, 2011

combat

Combat

In combat you first choose a target to attack, the target must be within range of the weapon you are attacking with (adjacent for basic hand-to-hand or multiple spaces for ranged weapons, see weapon description for details)

Second, you roll to see if your attack hits the target or not.  This in done by:


Rolling a d20
Adding your ACCURACY stat value
Adding or subtracting any weapon accuracy modifiers
Adding or subtracting any stance, condition, or position modifiers
Rolling a d10

The last dice roll, (or you can roll both dice together if you wish) a d10, is done in order to determine which body part is hit (if a hit is made)
We will get to that after we check the accuracy

Accuracy Example:

d20
8
ACCURACY
+5
weapon
+1
stance (crouching)
-1
condition (injuries)
-2
position (behind cover)
-1


total
10
(note: if you roll a 20 on the d20, it is an automatic hit for MAXIMUM DAMAGE)
This total is now compared to the target’s current vulnerability value

Vulnerability is found by summing:

Target’s DODGE stat value
Stance modifiers
Position modifiers

Example:

DODGE
4
stance  (prone)
+2
position (in the open)
0


total
6

Now, compare the two score and see which is higher:

attacker accuracy
target vulnerability
10
6

The attacker value is HIGHER than the vulnerability so:
(if the attacker accuracy value was LOWER than the targets vulnerability then it would be considered a MISS, and we will deal with that later)

THE ATTACK HITS!

Next, we glance at the rolled d10 and find which part of the body was hit
Check the d10 roll against this chart to determine body part:

general humanoid targeting
accuracy roll
1
head
2-5
torso
6-7
arm
8-9
leg
10
weapon

In our example the d10 rolled a 4, so the torso was hit.

Now, we move on to the 3rd stage of a combat action:  determining the damage

To determine the damage,  roll a d20 and compare the result to the damage breakdown shown on the weapon card.

Example:

Small pistol
roll
damage
injuries
1-5
1
-
6-10
2
-
11-15
4
-
16-19
8
bullet wound
20
10
bleeding bullet wound

If the roll was 8, then 2 HP would be deducted from the target

However, usually, targets will be wearing some form of armor, and so the armor’s damage absorption must be first taken into account:

In our example we dealt 2 damage and we dealt it against the target’s torso, lets check this example target’s armor stats to see how much the armor absorbed:

torso armor

type
damage resist


light kevlar
1

So, the armor would reduce the damage’s efficacy by one point, leaving 1 HP the be subtracted from the target. 

damage
2
armor
-1
HP deduction
1



This would conclude the player’s attack turn…. But what if…

IT IS A MISS!

If the target’s vulnerability score was higher than the attacker’s accuracy score by a differential greater than 10, or if the attacker rolled a 1, then the target has the option of performing one of three actions:

  1. change stance
  2. dive (move the number of squares equal to the DIVE secondary stat)
  3. return fire

 Returning fire be the same as performing a combat action during the player’s normal turn, but the accuracy roll would receive a -2 modifier.  (Remember it is always possible that the return fire might miss by a wide enough margin that the first attacker could get to fire again, and so forth)

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