Location worn:
- head
- torso
- arms
- legs
durability: (how difficult it is to damage the armor)
- weak
- normal
- strong
- extra strong
- Impenetrable
damage protected against:
- fire
- projectile
- light bullet
- heavy bullet
- armor piercing
- shot gun
- energy
- electricity
- vacuum
- heat
- cold
- laser
- bludgeon
- shrapnel
- stab/cuts
protection: (hit points absorbed)
- low (1 - 5)
- medium (6 - 10)
- high (11 - 15)
- super high (16 - 20)
- Limitless (20 - ???)
Weight
- light (0 – 20 kg)
- heavy (21 – 50 kg)
- ponderous (51 - ??? kg)
as an example, lets look at a sample armor data card:
Syncorp Smartboy Flak Vest | |||
Resists: | Light bullet, Shot gun, Light shrapnel | ||
Weight: | 5 kg | Damage resist: | 5 |
Worn: | Torso | ||
Durability: | Weak |
This particular armor is worn on the torso.
It is a light weight armor.
It will absorb 5 Hitpoints of damage from light bullets, shot gun blasts, and light shrapnel. All other damage types will have full effect of damage.
Its durability is “weak”
Let us talk about durability for a moment. Durability is the abilty of the armor to resist getting damaged and having its resist lowered
Some weapons, particularly in the higher end of the damage charts will do armor damage as well as hp hits and injuries.
For instance, lets look at this armor piercing rifle damage chart:
roll | Hit points | Injuries/armor dmg |
1 - 5 | -5 | |
6 – 10 | -8 | |
11 | -10 | Bleeding wound Weak armor dmg |
12 | -15 | Bleeding wound Normal armor dmg |
| | |
On a dmg roll of 11, thie weapon would apply damage to all weak class armor, on a roll of 12 it would apply damage to any normal and weak armor.
Each time an armor is damaged it drops to the next lower level of functionality:
Armor damage level:
- perfect.
- damaged.
- ruined.
- destroyed.
Before the armor has ever been damaged, it is in “perfect” condition, and it works exactly as it says on its data card.
Once is gets hit with damage, it drops to “damaged” condition. When “damaged”, its hit point resist is lowered to half its original value AND it does not protect against injuries.
If it received another damage, its condition drops to “ruined”, while “ruined” the armor no longer offers any protection whatsoever. The armor can, however, be repaired later on if the means are avalible.
If the armor is damaged once more, it drops to “destroyed” condition. It can no longer be repaired and for all intents and purposes the armor no longer exists in the game.
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