Turns
In each turn you are allotted 6 action points.
These points can be spent to perform actions.
Unused points DO-NOT roll over to the next turn
action points 0 | Freebies | |||
Ø Speaking Ø Observing (looking, listening, etc) Ø Drawing a weapon from holster | ||||
1 | Simple Actions | usage limit: 3 per turn | ||
Ø Changing stance Ø Using a simple use item (health kit, drug, nanoinjector, etc) Ø Opening a door Ø Actuating a control (button, switch, etc) Ø Performing a simple ability | ||||
2 | Movement | usage limit: 2 per turn | ||
Ø Walking Ø Running Ø Crawling Ø Jumping Ø Climbing | ||||
3 | Combat | 3 | Complex Actions | |
usage limit: 1 per turn | usage limit: 1 per turn | |||
Ø Firing a weapon Ø Swinging a melee weapon Ø Hand-to-hand combat (Punching, kicking, etc ) | Ø Drawing a weapon from hard to reach place (backpack) Ø Using a complex use item (robot control device, detonator, etc) Ø Performing a complex ability | |||
A typical turn would contain a movement, a simple action (such as changing stance) and a combat.
A turn could be modified as well, you could move twice (using 2 action points each time for a total of 4 actions points used) and then have enough points left over swap weapons (1 point) and change to a crouching stance (1 point)
Notice that this system precludes you from moving, performing a complex action (such as pulling a weapon from a hard to reach place or using an ability) and participating in combat all in one turn.
Also notice each action type has a fixed max number of time you can do that level of action during a turn, regardless of how many points you have available. No matter what, you can only perform ONE combat action per turn, or TWO movement actions per turn.
No comments:
Post a Comment